Coords

How to configuration coords

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Using Config.MultiCoords is the first method, and there are two differences between it and the other method. First, the random part means that when the player leaves and re-enters the game, different scenarios can occur. Second, these are scenarios I have specially prepared; you can select the selected mode you want from the Config.Mode section and use it. In short, these are ready-made scenarios.

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If you choose to use Config.MultiCoords, you must also use Config.TimeSettings And you need to adjust it in the animation under shared > animation.lua.

The default scenario you will see is this:

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