Coords
How to configuration coords
There are two ways you can use the coordinates.
Using Config.MultiCoords is the first method, and there are two differences between it and the other method. First, the random part means that when the player leaves and re-enters the game, different scenarios can occur. Second, these are scenarios I have specially prepared; you can select the selected mode you want from the Config.Mode section and use it. In short, these are ready-made scenarios.

If you choose to use Config.MultiCoords, you must also use Config.TimeSettings And you need to adjust it in the animation under shared > animation.lua.
The default scenario you will see is this:

If you decide to use Config.Mode, Config.MultiCoords will not be used; the shared > mode.lua section will be used. I have some custom scenarios that I strongly recommend you touch.

if selectedmode is 1

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